I helped to work on the UI and UX for this cooperative couch co-op dungeon crawler. It was debuted at GDC 2016, and has gone on to claim the 3rd place award for Visual Quality in the 2016 Intel University Games Showcase.
This is a project I'm currently working on in my free time. It randomly generates terrain, and some combination of grass, water, ice, and snow, which are dependent on the season. I'm currently working on, and have established the framework for, dynamic weather, changing seasons, and a dynamic day/night cycle. Eventually, I hope to turn this into a turn-based strategy game. This was created in Unity, and written in C#. To see what I have at present, go here.
(Scroll to zoom, 'W' and 'S' to move forward and backward, 'Q' and 'E' to rotate left and right).
Jump The Gun
This was a first-person shooter I helped make as part of a group project. It has networking built in, so you could play a multiplayer match with someone nearby if you wanted. This was created using Unity, and is written in C#. Try it out here.